Mario Party 8

Mario Party 8 is a noteworthy arrival on Wii because it marks the first Nintendo-published project that does not run in 16:9 widescreen mode. To our knowledge, this hasn’t happened since the days of GameCube and quite possibly with the previous Mario Party outing. To its credit though, the game’s title screen and main menu both run in full widescreen, but as soon as any sort of gameplay begins, everything transpires in 4:3 with superimposed bars. Good stuff, and by that we mean just the opposite. This careless approach to the presentation is representative of most aspects of Mario Party 8. The game’s graphics on a whole are only barely adequate on a first-generation GameCube affair, and yet many of the boards are interrupted by framerate dips all the same. The unnecessary storyline tidbits are related in slow-moving text bubbles, which can at least be sped up, and the general flow of board play is slow and filled with constant and pointless text interruptions. You will find yourself tapping the Wii remote’s A button at machine-gun speeds, but it’ll do you no good.
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